VelNet-Unity/TestVelGameServer/Packages/VelNetUnity/Runtime
Anton Franzluebbers 401ff46ab6 more error checking, player counts 2022-01-24 19:08:02 -05:00
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Util more error checking, player counts 2022-01-24 19:08:02 -05:00
NetworkComponent.cs fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00
NetworkComponent.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
NetworkObject.cs more error checking, player counts 2022-01-24 19:08:02 -05:00
NetworkObject.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
Util.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
VelNetManager.cs more error checking, player counts 2022-01-24 19:08:02 -05:00
VelNetManager.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
VelNetPlayer.cs more error checking, player counts 2022-01-24 19:08:02 -05:00
VelNetPlayer.cs.meta fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00