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CustomMessageTest.cs
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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CustomMessageTest.cs.meta
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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MouseDragger.cs
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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MouseDragger.cs.meta
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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NetworkGUI.cs
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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NetworkGUI.cs.meta
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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PlayerController.cs
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NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
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2023-08-11 00:45:21 -04:00 |
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PlayerController.cs.meta
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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RPCTest.cs
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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RPCTest.cs.meta
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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SyncedTextbox.cs
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NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
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2023-08-11 00:45:21 -04:00 |
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SyncedTextbox.cs.meta
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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VelNetMan.cs
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
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VelNetMan.cs.meta
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |