VelNet-Unity/server.py

147 lines
5.3 KiB
Python

import socket
import selectors
import types
def decodeMessage(message, addr):
global last_client_id
global rooms
global clients
global temporary_clients
# first get the client sending the message
client = temporary_clients[addr]
decodedMessage = message.split(":")
if len(decodedMessage) < 1: print("Invalid message received"); return
messageType = decodedMessage[0]
if not client.logged_in and messageType == '0' and len(decodedMessage) == 3:
client.username = decodedMessage[1]
client.id = last_client_id
last_client_id = last_client_id+1
#probaby check password too against a database of some sort where we store lots of good stuff
client.logged_in = True
#add to this list too
clients[client.id] = client
print("sending back login success")
client.outb += f"0:{client.id}:\n"
elif client.logged_in:
if messageType == '1':
response = "1:" + ",".join([room.name+"-"+str(len(room.clients)) for room in rooms.values()]) + "\n"
client.outb += response
if messageType == '2' and len(decodedMessage) > 1:
#join or create a room
roomName = decodedMessage[1]
if roomName == '-1':
#leave the room
try:
rooms[client.room].clients.remove(client)
if(len(rooms[client.room].clients) == 0):
del rooms[client.room]
except Exception as e:
print("not in room")
client.room = ''
else:
if roomName in rooms:
#join the room
rooms[roomName].clients.append(client)
else:
#create the room and join
rooms[roomName] = types.SimpleNamespace(name=roomName,clients=[client])
client.room = roomName #client joins the room
#send everyone in the room a message
for client in rooms[roomName].clients:
client.outb += f"2:{client.id}:1\n"
if messageType == '3' and len(decodedMessage) > 2:
subMessageType = decodedMessage[1]
if subMessageType == '0':
#send a message to everyone in the room
for c in rooms[client.room].clients:
c.outb += f"3:{client.id}:{decodedMessage[2]}\n"
elif subMessageType == '1':
for c in rooms[client.room].clients:
if client.id != c.id:
c.outb += f"3:{client.id}:{decodedMessage[2]}\n"
pass
elif subMessageType == '2':
#send a message to the client ids indicated
pass
def accept_wrapper(sock):
conn, addr = sock.accept() # Should be ready to read
print('accepted connection from', addr)
conn.setblocking(False)
client = types.SimpleNamespace(id=-1, addr=addr, inb='', outb='', logged_in=False, username='',room='') #surrogate for class
events = selectors.EVENT_READ | selectors.EVENT_WRITE
sel.register(conn, events, data=client)
temporary_clients[addr] = client #add to the clients dictionary
def service_connection(key, mask):
sock = key.fileobj
data = key.data
if mask & selectors.EVENT_READ:
recv_data = sock.recv(1024) # Should be ready to read
if recv_data:
m = recv_data.decode("utf-8")
messages = m.split("\n")
if len(messages) > 1:
messages[0]= data.inb + messages[0]
data.inb = ""
for message in messages[:-1]:
decodeMessage(message, data.addr)
data.inb += messages[-1]
else:
print('closing connection to', data.addr)
client = temporary_clients[data.addr]
temporary_clients.pop(data.addr)
if client.logged_in:
clients.pop(client.id)
if(client.room != ''):
rooms[client.room].clients.remove(client)
if(len(rooms[client.room].clients) == 0):
del rooms[client.room]
sel.unregister(sock)
sock.close()
if mask & selectors.EVENT_WRITE:
if data.outb:
print('echoing', data.outb, 'to', data.addr)
sent = sock.send(data.outb.encode('utf-8')) # Should be ready to write
data.outb = data.outb[sent:]
sel = selectors.DefaultSelector()
host = '127.0.0.1'
port = 80
temporary_clients = {} #organized by addr
clients = {} #clients is a dictionary organized by an increasing id number. For now, passwords are irrelevant
rooms = {}
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as lsock:
lsock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
lsock.bind((host, port))
lsock.listen()
print('listening on', (host, port))
lsock.setblocking(False)
sel.register(lsock, selectors.EVENT_READ, data=None)
last_client_id = 0
while True:
events = sel.select(timeout=None)
for key, mask in events:
if key.data is None:
accept_wrapper(key.fileobj)
else:
service_connection(key, mask)