77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace VelNetUnity
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{
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public class PlayerController : NetworkSerializedObject
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{
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public Vector3 targetPosition;
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public Quaternion targetRotation;
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// Update is called once per frame
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private void Update()
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{
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if (!IsMine)
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{
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transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
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transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
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}
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else
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{
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Vector3 movement = new Vector3();
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movement.x += Input.GetAxis("Horizontal");
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movement.y += Input.GetAxis("Vertical");
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movement.z = 0;
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transform.Translate(movement * Time.deltaTime);
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if (Input.GetKeyDown(KeyCode.Space))
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{
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VelNetManager.InstantiateNetworkObject("TestNetworkedGameObject");
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}
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if (Input.GetKeyDown(KeyCode.BackQuote))
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{
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foreach (KeyValuePair<string, NetworkObject> kvp in VelNetManager.instance.objects)
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{
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Owner.TakeOwnership(kvp.Key);
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}
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}
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if (Input.GetKeyDown(KeyCode.Backspace))
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{
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foreach (KeyValuePair<string, NetworkObject> kvp in VelNetManager.instance.objects)
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{
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// don't destroy player objects
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if (!kvp.Value.ownershipLocked)
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{
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Owner.NetworkDestroy(kvp.Key);
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}
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}
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}
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}
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}
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protected override byte[] SendState()
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{
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using MemoryStream mem = new MemoryStream();
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using BinaryWriter writer = new BinaryWriter(mem);
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writer.Write(transform.position);
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writer.Write(transform.rotation);
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return mem.ToArray();
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}
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protected override void ReceiveState(byte[] message)
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{
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using MemoryStream mem = new MemoryStream(message);
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using BinaryReader reader = new BinaryReader(mem);
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targetPosition = reader.ReadVector3();
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targetRotation = reader.ReadQuaternion();
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}
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}
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} |