A networking package for Unity that interfaces with VelNet (https://github.com/velaboratory/VelNetServerRust)
 
 
 
 
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Kyle Johnsen 775bc52e3e added quick test of taking ownership and deleting. Both work well 2022-01-03 23:45:10 -05:00
TestVelGameServer added quick test of taking ownership and deleting. Both work well 2022-01-03 23:45:10 -05:00
.gitignore working position updates in unity 2021-12-21 15:13:02 -05:00
interactive_test_client.py added threaded server and test client 2021-12-20 10:30:27 -05:00
server.py added threaded server and test client 2021-12-20 10:30:27 -05:00
server_basics.txt new server that handles master clients; new client that handles additional objects in scene, with some progress towards instantiation and deleting 2022-01-03 15:58:58 -05:00
start_mac.sh now open source with dfvoice removed, and concentus added 2021-12-31 15:27:28 -05:00
test_client.py first commit 2021-12-18 09:39:53 -05:00
threaded_binary_server.py working position updates in unity 2021-12-21 15:13:02 -05:00
threaded_server.py instantiation working nicely, including when objects join later 2022-01-03 23:36:11 -05:00
threaded_test_client.py working position updates in unity 2021-12-21 15:13:02 -05:00
threaded_test_client_binary.py working position updates in unity 2021-12-21 15:13:02 -05:00