VelNet-Unity/TestVelGameServer
Anton Franzluebbers 87f7a1a1a9 added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
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Assets added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
Packages added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
ProjectSettings Rudimentary VR implementation: head/hand position tracked and quest 2022-01-13 10:38:37 -05:00
.gitignore removed dissonance Asset 2022-01-08 15:06:04 -05:00
.vsconfig added unity project and server docs 2021-12-20 10:31:35 -05:00
logoutput.csv now open source with dfvoice removed, and concentus added 2021-12-31 15:27:28 -05:00