A networking package for Unity that interfaces with VelNet (https://github.com/velaboratory/VelNetServerRust)
 
 
 
 
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Kyle Johnsen 9819ccfbf7 fixed connected event, added ordered tcp messages (not group), automatically running login/connect 2022-01-21 08:59:02 -05:00
Runtime fixed connected event, added ordered tcp messages (not group), automatically running login/connect 2022-01-21 08:59:02 -05:00
Samples~/Example maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room 2022-01-08 14:59:34 -05:00
Editor.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
Runtime.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
VelNet.asmdef idk even stuff 2022-01-07 15:57:09 -05:00
VelNet.asmdef.meta idk even stuff 2022-01-07 15:57:09 -05:00
package.json fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button 2022-01-13 01:10:53 -05:00
package.json.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00