VelNet-Unity/Runtime
Anton Franzluebbers 9fd934d2dc added auto-start option for microphone, formatting and documentation changes 2022-12-19 23:01:37 -05:00
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Plugins Added VEL Voice and sample 2022-11-13 22:32:33 -05:00
Util added auto-start option for microphone, formatting and documentation changes 2022-12-19 23:01:37 -05:00
NetworkComponent.cs method caching for rpc, small fixes 2022-06-21 20:19:26 -04:00
NetworkComponent.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
NetworkObject.cs updated samples, autoconnect to server on enable/disable, auto-login option, add bool for players that were already in room when you joined 2022-07-19 16:31:43 -04:00
NetworkObject.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
Plugins.meta Added VEL Voice and sample 2022-11-13 22:32:33 -05:00
Util.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
VelNetManager.cs older velnet changes - seems to be mostly samples 2022-08-15 12:53:49 -04:00
VelNetManager.cs.meta Mostly working, except for dissonance speech 2022-01-19 00:30:37 -05:00
VelNetPlayer.cs merge 2022-07-19 16:37:04 -04:00
VelNetPlayer.cs.meta fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00