70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
namespace VelNet
|
|
{
|
|
public abstract class NetworkSerializedObject : NetworkComponent
|
|
{
|
|
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
|
public float serializationRateHz = 30;
|
|
|
|
/// <summary>
|
|
/// If the data hasn't changed, only sends updates across the network at 1Hz
|
|
/// </summary>
|
|
public bool hybridOnChangeCompression = true;
|
|
|
|
private byte[] lastSentBytes;
|
|
private double lastSendTime;
|
|
private const double slowSendInterval = 2;
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
StartCoroutine(SendMessageUpdate());
|
|
}
|
|
|
|
private IEnumerator SendMessageUpdate()
|
|
{
|
|
while (true)
|
|
{
|
|
try
|
|
{
|
|
if (IsMine)
|
|
{
|
|
byte[] newBytes = SendState();
|
|
if (hybridOnChangeCompression)
|
|
{
|
|
if (Time.timeAsDouble - lastSendTime > slowSendInterval || !BinaryWriterExtensions.BytesSame(lastSentBytes, newBytes))
|
|
{
|
|
SendBytes(newBytes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendBytes(newBytes);
|
|
}
|
|
|
|
lastSendTime = Time.timeAsDouble;
|
|
lastSentBytes = newBytes;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.LogError(e);
|
|
}
|
|
|
|
yield return new WaitForSeconds(1f / serializationRateHz);
|
|
}
|
|
// ReSharper disable once IteratorNeverReturns
|
|
}
|
|
|
|
public override void ReceiveBytes(byte[] message)
|
|
{
|
|
ReceiveState(message);
|
|
}
|
|
|
|
protected abstract byte[] SendState();
|
|
|
|
protected abstract void ReceiveState(byte[] message);
|
|
}
|
|
} |