VelNet-Unity/Runtime
Anton Franzluebbers a6e6c02c12 added sender id to custom message type, added trycatch to custom message handler 2022-01-30 17:25:11 -05:00
..
Util correct conversion of messages to binary (maybe) 2022-01-25 22:50:30 -05:00
NetworkComponent.cs fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00
NetworkComponent.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
NetworkObject.cs correct conversion of messages to binary (maybe) 2022-01-25 22:50:30 -05:00
NetworkObject.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
Util.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
VelNetManager.cs added sender id to custom message type, added trycatch to custom message handler 2022-01-30 17:25:11 -05:00
VelNetManager.cs.meta Mostly working, except for dissonance speech 2022-01-19 00:30:37 -05:00
VelNetPlayer.cs added sender id to custom message type, added trycatch to custom message handler 2022-01-30 17:25:11 -05:00
VelNetPlayer.cs.meta fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00