12 lines
385 B
C#
12 lines
385 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class NetworkObject: MonoBehaviour
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{
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public NetworkPlayer owner;
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public string networkId;
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public abstract byte[] getSyncMessage(); //local owner asks for this and sends it periodically
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public abstract void handleSyncMessage(byte[] message); //remote owner will call this
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}
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