65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace VelNet
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{
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public static class BinaryWriterExtensions
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{
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public static void Write(this BinaryWriter writer, Vector3 v)
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{
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writer.Write(v.x);
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writer.Write(v.y);
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writer.Write(v.z);
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}
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public static void Write(this BinaryWriter writer, Quaternion q)
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{
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writer.Write(q.x);
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writer.Write(q.y);
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writer.Write(q.z);
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writer.Write(q.w);
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}
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public static Vector3 ReadVector3(this BinaryReader reader)
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{
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return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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}
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public static Quaternion ReadQuaternion(this BinaryReader reader)
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{
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return new Quaternion(
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reader.ReadSingle(),
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reader.ReadSingle(),
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reader.ReadSingle(),
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reader.ReadSingle()
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);
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}
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/// <summary>
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/// Compresses the list of bools into bytes using a bitmask
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/// </summary>
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public static byte[] GetBitmasks(this IEnumerable<bool> bools)
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{
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List<bool> values = bools.ToList();
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List<byte> bytes = new List<byte>();
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for (int b = 0; b < Mathf.Ceil(values.Count / 8f); b++)
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{
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byte currentByte = 0;
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for (int bit = 0; bit < 8; bit++)
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{
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if (values.Count > b * 8 + bit)
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{
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currentByte |= (byte)((values[b * 8 + bit] ? 1 : 0) << bit);
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}
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}
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bytes.Add(currentByte);
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}
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return bytes.ToArray();
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}
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}
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} |