72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NetworkPlayer : MonoBehaviour
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{
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public int userid;
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public string username;
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public string room;
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public NetworkManager manager;
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Vector3 networkPosition;
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// Start is called before the first frame update
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void Start()
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{
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if (manager.userid == userid) //this is me, I send updates
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{
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StartCoroutine(syncTransformCoroutine());
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (userid != manager.userid) //not me, I move to wherever I should
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{
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transform.position = Vector3.Lerp(transform.position, networkPosition, .1f);
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}
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else
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{
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float h = Input.GetAxis("Horizontal");
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float v = Input.GetAxis("Vertical");
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Vector3 delta = h * Vector3.right + v * Vector3.up;
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transform.position = transform.position + delta * Time.deltaTime;
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}
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}
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IEnumerator syncTransformCoroutine()
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{
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while (true)
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{
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manager.sendTo(0, "1," + transform.position.x + "," + transform.position.y + "," + transform.position.z + ";");
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yield return new WaitForSeconds(.1f);
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}
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}
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public void handleMessage(NetworkManager.Message m)
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{
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//we need to parse the message
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//types of messages
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string[] messages = m.text.Split(';'); //messages are split by ;
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for(int i = 0; i < messages.Length; i++)
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{
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//individual message parameters separated by comma
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string[] sections = messages[i].Split(',');
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switch (sections[0])
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{
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case "1": //update transform of self
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{
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float x = float.Parse(sections[1]);
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float y = float.Parse(sections[2]);
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float z = float.Parse(sections[3]);
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networkPosition = new Vector3(x, y, z);
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break;
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}
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}
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}
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}
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}
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