VelNet-Unity/TestVelGameServer/Assets/Samples/VelNetUnity/1.0.0/Example
Anton Franzluebbers c3e3169982 idk even stuff 2022-01-07 15:57:09 -05:00
..
NetworkGUI.cs idk even stuff 2022-01-07 15:57:09 -05:00
NetworkGUI.cs.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
PlayerController.cs idk even stuff 2022-01-07 15:57:09 -05:00
PlayerController.cs.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
PlayerPrefab.prefab idk even stuff 2022-01-07 15:57:09 -05:00
PlayerPrefab.prefab.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
TestNetworkedGameObject.prefab idk even stuff 2022-01-07 15:57:09 -05:00
TestNetworkedGameObject.prefab.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
VelNetMan.cs idk even stuff 2022-01-07 15:57:09 -05:00
VelNetMan.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
test.unity idk even stuff 2022-01-07 15:57:09 -05:00
test.unity.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00