VelNet-Unity/TestVelGameServer/Packages/VelNetUnity/Runtime
Anton Franzluebbers c3e3169982 idk even stuff 2022-01-07 15:57:09 -05:00
..
Util idk even stuff 2022-01-07 15:57:09 -05:00
NetworkComponent.cs idk even stuff 2022-01-07 15:57:09 -05:00
NetworkComponent.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
NetworkObject.cs idk even stuff 2022-01-07 15:57:09 -05:00
NetworkObject.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
NetworkPlayer.cs idk even stuff 2022-01-07 15:57:09 -05:00
NetworkPlayer.cs.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
NetworkSerializedObject.cs idk even stuff 2022-01-07 15:57:09 -05:00
NetworkSerializedObject.cs.meta more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks 2022-01-06 20:04:05 -05:00
Util.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
VelNetManager.cs idk even stuff 2022-01-07 15:57:09 -05:00
VelNetManager.cs.meta big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00