VelNet-Unity/TestVelGameServer/Assets/Samples/VelNet/1.0.4/Example
Anton Franzluebbers de4975b5e3 added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room 2022-03-04 19:22:25 -05:00
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test fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects 2022-01-24 21:12:13 -05:00
MouseDragger.cs fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects 2022-01-24 21:12:13 -05:00
MouseDragger.cs.meta added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-11 22:42:57 -05:00
NetworkGUI.cs added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room 2022-03-04 19:22:25 -05:00
NetworkGUI.cs.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
PlayerController.cs added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room 2022-03-04 19:22:25 -05:00
PlayerController.cs.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
PlayerPrefab.prefab correct conversion of messages to binary (maybe) 2022-01-25 22:50:30 -05:00
PlayerPrefab.prefab.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
SyncedTextbox.cs fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects 2022-01-24 21:12:13 -05:00
SyncedTextbox.cs.meta fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button 2022-01-13 01:10:53 -05:00
TestNetworkedGameObject.prefab added hybrid onchange compression to serializedobject helpers 2022-01-24 21:32:09 -05:00
TestNetworkedGameObject.prefab.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
TransparentMat.mat fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects 2022-01-24 21:12:13 -05:00
TransparentMat.mat.meta fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects 2022-01-24 21:12:13 -05:00
VelNetMan.cs added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room 2022-03-04 19:22:25 -05:00
VelNetMan.cs.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
test.meta fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects 2022-01-24 21:12:13 -05:00
test.unity added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room 2022-03-04 19:22:25 -05:00
test.unity.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
test_binary.unity added binary server tester 2022-01-17 18:18:23 -05:00
test_binary.unity.meta added binary server tester 2022-01-17 18:18:23 -05:00