VelNet-Unity/TestVelGameServer/Packages/VelNetUnity
Anton Franzluebbers fb870599b1 properly disconnect local client without freezing by limiting unread message queue length and properly disconnecting when the socket dies 2022-03-10 20:08:29 -05:00
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Editor added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room 2022-03-04 19:22:25 -05:00
Runtime properly disconnect local client without freezing by limiting unread message queue length and properly disconnecting when the socket dies 2022-03-10 20:08:29 -05:00
Samples~/Example added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room 2022-03-04 19:22:25 -05:00
Editor.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
Runtime.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
VelNet.asmdef idk even stuff 2022-01-07 15:57:09 -05:00
VelNet.asmdef.meta idk even stuff 2022-01-07 15:57:09 -05:00
package.json properly disconnect local client without freezing by limiting unread message queue length and properly disconnecting when the socket dies 2022-03-10 20:08:29 -05:00
package.json.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00