VelNet-Unity/TestVelGameServer/Assets/test.cs

34 lines
713 B
C#

using UnityEngine;
using VelNet;
public class test : MonoBehaviour
{
// Start is called before the first frame update
private void Start()
{
VelNetManager.OnJoinedRoom += roomName =>
{
Debug.Log("VelNet room joined!!!!!: " + roomName);
//VelNetManager.GetRoomData(roomName);
byte[] testpacekt = new[] { (byte)244 };
VelNetManager.SendCustomMessage(testpacekt, true, true, false);
};
VelNetManager.CustomMessageReceived += (senderId, dataWithCategory) =>
{
//customPacketReceived(senderId, dataWithCategory);
if (dataWithCategory[0] == (byte)244)
{
Debug.Log("received test packet");
return;
}
;
};
}
// Update is called once per frame
void Update()
{
}
}