VelNet-Server/src/main.rs

318 lines
10 KiB
Rust

use std::io::prelude::*;
use std::thread;
use std::net::{TcpListener, TcpStream};
use std::collections::HashMap;
use std::sync::{Arc,Mutex};
use std::io;
use std::sync::mpsc;
use std::sync::mpsc::{SyncSender,Receiver};
struct Client {
logged_in: Arc<Mutex<bool>>,
id: u32,
username: Arc<Mutex<String>>,
room: Arc<Mutex<Option<Arc<Room>>>>,
sender: SyncSender<Vec<u8>>,
rooms_mutex: Arc<Mutex<HashMap<String,Arc<Room>>>>
}
struct Room {
name: String,
clients: Mutex<HashMap<u32,Arc<Client>>>
}
fn udp_listen(){
println!("UDP Thread Started");
}
fn read_u8(stream: &mut TcpStream) -> u8 {
let mut buf = [0; 1];
stream.read_exact(&mut buf).unwrap();
return buf[0];
}
fn read_u32(stream: &mut TcpStream) -> u32 {
let mut buf:[u8;4] = [0; 4];
stream.read_exact(&mut buf).unwrap();
let mut size = u32::from_be_bytes(buf);
return size;
}
fn read_string(stream: &mut TcpStream) -> String {
let size = read_u32(stream);
println!("Size in bytes: {}",size);
let mut stringBytes = vec![0;size as usize];
stream.read_exact(&mut stringBytes).unwrap();
return String::from_utf8(stringBytes).unwrap();
}
fn read_short_string(stream: &mut TcpStream) -> String {
let size = read_u8(stream);
println!("Size in bytes: {}",size);
let mut stringBytes = vec![0;size as usize];
stream.read_exact(&mut stringBytes).unwrap();
return String::from_utf8(stringBytes).unwrap();
}
fn read_vec(stream: &mut TcpStream) -> Vec<u8> {
let message_size = read_u32(stream);
let mut message = vec![0u8;message_size as usize];
stream.read_exact(&mut message).unwrap();
return message;
}
fn read_login_message(stream: &mut TcpStream, mut client: &Arc<Client>) {
println!("Got login message");
let username = read_short_string(stream);
let password = read_short_string(stream);
println!("Got username {} and password {}",username,password);
let mut client_user = client.username.lock().unwrap();
*client_user = username;
let mut client_loggedin = client.logged_in.lock().unwrap();
*client_loggedin = true;
let mut writeBuf = vec![];
writeBuf.push(0u8);
writeBuf.extend_from_slice(&(client.id).to_be_bytes()); //send the client the id
client.sender.send(writeBuf);
}
fn read_rooms_message(stream: &mut TcpStream, mut client: &Arc<Client>){
}
fn send_client_join_message(to: &Arc<Client>, from: u32, room: &str){
//this message is 2u8, person_id_u32, room_name_len_u8, room_name_bytes
let mut writeBuf = vec![];
writeBuf.push(2u8);
writeBuf.extend_from_slice(&(from).to_be_bytes()); //send everyone that the client id joined the room
writeBuf.push(room.as_bytes().len() as u8);
writeBuf.extend_from_slice(room.as_bytes());
to.sender.send(writeBuf).unwrap();
}
fn client_leave_room(mut client: &Arc<Client>, send_to_client: bool){
//first remove the client from the room they are in
let mut room = client.room.lock().unwrap();
if room.is_some(){
{
let room = room.as_ref().unwrap();
println!("Client leaving current room {}",&room.name);
let mut clients = room.clients.lock().unwrap();
for (k,v) in clients.iter() {
if !send_to_client && v.id == client.id{
continue;
}
send_client_join_message(v, client.id, "") //send the leave room message to everyone in the room
}
clients.remove(&client.id); //remove the client from that list in the room
//if the room is empty, destroy it as well
if clients.len() == 0 {
let mut rooms = client.rooms_mutex.lock().unwrap();
rooms.remove(&room.name);
println!("Destroyed room {}",&room.name)
}
}
}
*room = Option::None;
}
fn read_join_message(stream: &mut TcpStream, mut client: &Arc<Client>){
let room_name = read_short_string(stream);
println!("Got room message {}",room_name);
//if the client is in a room, leave it
let mut room = client.room.lock().unwrap();
if room.as_ref().is_some(){
client_leave_room(client, true);
}
//join room_name
{
let mut rooms = client.rooms_mutex.lock().unwrap();
if !rooms.contains_key(&room_name) { //new room, must create it
let map: HashMap<u32, Arc<Client>> = HashMap::new();
let r = Arc::new(Room {
name: room_name.to_string(),
clients: Mutex::new(map)
});
rooms.insert(String::from(&room_name),r);
println!("New room {} created",&room_name);
}
//the room is guaranteed to exist now
{
let mut clients = rooms[&room_name].clients.lock().unwrap();
clients.insert(client.id,client.clone());
println!("Client {} joined {}",client.id,&room_name);
*room = Some(rooms[&room_name].clone());
//send a join message to everyone in the room
for (k,v) in clients.iter() {
send_client_join_message(v, client.id, &room_name);
}
//send a join message to the client for everyone else in the room (so they get a join message)
for (k,v) in clients.iter() {
if v.id != client.id {
send_client_join_message(&client, v.id, &room_name);
}
}
}
}
}
fn send_room_message(sender: &Arc<Client>, message: &Vec<u8>, include_sender: bool){
//this message is 3u8, sender_id_u32, message_len_u32, message_bytes
let mut writeBuf = vec![];
writeBuf.push(3u8);
writeBuf.extend_from_slice(&sender.id.to_be_bytes());
writeBuf.extend_from_slice(&(message.len() as u32).to_be_bytes());
writeBuf.extend_from_slice(message);
println!("sending {} bytes from {}",message.len(),sender.id);
{
let room = sender.room.lock().unwrap();
if room.is_some() {
let clients = room.as_ref().unwrap().clients.lock().unwrap();
for (k,v) in clients.iter(){
if !include_sender && v.id == sender.id {
continue;
}
v.sender.send(writeBuf.clone()).unwrap();
}
}
}
//lock the clients in the room as well, because someone might leave the room in the middle...though, I suppose they'd have to lock the room to do it?
}
fn read_send_message(stream: &mut TcpStream, client: &Arc<Client>, message_type: u8){
//this is a message for everyone in the room (maybe)
let to_send = read_vec(stream);
if message_type == 3 {
send_room_message(client,&to_send,false);
}else if message_type == 4 {
//everyone in my group
}else if message_type == 5 {
//everyone including me
}
}
fn client_read_thread(mut stream: TcpStream, mut client: Arc<Client>) {
let mut readBuf:[u8;1] = [0; 1];
//messages come through as a 4-bit type identifier, that can be one of 0 (login) 1 (get rooms), 2 (join/leave room) 3(send message others) 4(send message all) 5(send message group)
loop {
//read exactly 1 byte
stream.read_exact(&mut readBuf);
println!("Got a message {}",readBuf[0]);
let t = readBuf[0];
if t == 0 {
read_login_message(&mut stream, &mut client);
} else if t == 1 {
read_rooms_message(&mut stream, &mut client);
} else if t == 2 {
read_join_message(&mut stream, &mut client);
} else if t == 3 || t == 4 {
read_send_message(&mut stream, &client, t);
}
}
}
fn client_write_thread(mut stream: TcpStream, rx: Receiver<Vec<u8>> ) {
//wait on messages in my queue
loop {
let m = rx.recv().unwrap();
println!("Sending a message {}",m.len());
if m.len() == 1{
break;
}
stream.write(&m).unwrap();
}
}
fn handle_client(mut stream: TcpStream, client_id: u32, clients_mutex: Arc<Mutex<HashMap<u32,Arc<Client>>>>, rooms_mutex: Arc<Mutex<HashMap<String,Arc<Room>>>>){
stream.set_nodelay(true).unwrap();
println!("Accepted new connection");
let (tx, rx) = mpsc::sync_channel(10000);
//create a new client structure and add it to the list of clients
let client = Arc::new(Client{
id: client_id,
username: Arc::new(Mutex::new(String::from(""))),
logged_in: Arc::new(Mutex::new(false)),
room: Arc::new(Mutex::new(Option::None)),
sender: tx,
rooms_mutex: rooms_mutex
});
{
let mut clients = clients_mutex.lock().unwrap();
clients.insert(client_id, client.clone());
}
let read_clone = stream.try_clone().expect("clone failed");
let read_client = client.clone();
let read_handle = thread::spawn(move ||{client_read_thread(read_clone, read_client)});
let write_handle = thread::spawn(move ||{client_write_thread(stream, rx)});
//handle writing to the thread as needed
println!("Writing process started");
let res = read_handle.join();
client.sender.send(vec![0]).unwrap();
let res = write_handle.join();
println!("Client left");
//now we can kill the client.
{
//make sure we remove the client from all rooms
client_leave_room(&client, false);
let mut clients = clients_mutex.lock().unwrap();
clients.remove(&client_id);
}
}
fn tcp_listen(){
println!("Started TCP Listener");
let listener = TcpListener::bind("127.0.0.1:80").expect("could not bind port");
let clients: HashMap<u32, Arc<Client>> = HashMap::new();
let rooms: HashMap<String, Arc<Room>> = HashMap::new();
let client_mutex = Arc::new(Mutex::new(clients));
let room_mutex = Arc::new(Mutex::new(rooms));
let mut next_client_id = 0;
// accept connections and process them serially
for stream in listener.incoming() {
let client_mutex = Arc::clone(&client_mutex);
let room_mutex = Arc::clone(&room_mutex);
thread::spawn(move || {handle_client(stream.unwrap(), next_client_id, client_mutex, room_mutex)});
next_client_id+=1;
}
}
fn main() {
println!("VelNet Server Starting");
//start the UDP thread
let udp_handle = thread::spawn(udp_listen);
//start the TCP thread
tcp_listen();
udp_handle.join().unwrap();
println!("VelNet Ended");
}