back to reliable for voice

handTracking
Kyle Johnsen 2022-01-05 14:18:39 -05:00
parent 4bebb9e779
commit 92f3864855
1 changed files with 1 additions and 1 deletions

View File

@ -127,7 +127,7 @@ public class PlayerController : NetworkObject, Dissonance.IDissonancePlayer
byte[] lastAudioIdBytes = BitConverter.GetBytes(lastAudioId++);
Buffer.BlockCopy(lastAudioIdBytes, 0, toSend, 0, 4);
Buffer.BlockCopy(data.Array, data.Offset, toSend, 4, data.Count);
owner.sendGroupMessage(this,"close", "a", toSend, false); //send voice data unreliably
owner.sendGroupMessage(this,"close", "a", toSend, true); //send voice data unreliably
}
}