Brook Bowers
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6204a248f9
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Merge branch 'main' into handTracking
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2022-01-24 14:09:48 -05:00 |
Brook Bowers
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0f2919a8ae
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dead code
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2022-01-24 14:08:21 -05:00 |
Brook Bowers
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edcca2e390
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Hands work at 30hz
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2022-01-23 15:23:07 -05:00 |
Anton Franzluebbers
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b274891a39
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added syncrigidbody, added more binary extensions, fiexed some errors with scene changes, added a scene network id that is automatically generated and tested for uniqueness in the editor
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2022-01-20 23:35:28 -05:00 |
Anton Franzluebbers
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438bd19300
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merge commit
Hand rotations seem to be communicated, but not being applied properly
moderate braindeadly- hands work over network
prefab tweaks
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2022-01-20 14:10:13 -05:00 |
Anton Franzluebbers
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87f7a1a1a9
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added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
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2022-01-20 14:08:19 -05:00 |
Brook Bowers
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e315a7da78
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finally fixed hands locally
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2022-01-20 14:08:07 -05:00 |
Brook Bowers
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22e4888c93
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small refinements
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2022-01-17 10:21:22 -05:00 |
Brook Bowers
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b03ae69231
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Rudimentary VR implementation: head/hand position tracked and quest
transmits voice.
Known issues:
- Quest probably can't hear others.
- Hand bone rotations seemingly not being transmitted.
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2022-01-13 10:38:37 -05:00 |
Anton Franzluebbers
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de26857357
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fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button
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2022-01-13 01:10:53 -05:00 |
Brook Bowers
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46bfe0ca28
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remove OVRHand from network prefab and think about removing OVRSkeleton
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2022-01-12 19:24:14 -05:00 |
Brook Bowers
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846abf70f0
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
Anton Franzluebbers
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f429bfdcf3
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added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
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2022-01-11 22:42:57 -05:00 |
Kyle Johnsen
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8cf0000725
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fixed issue where prefab is the same id as dissonance prefab
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2022-01-09 19:18:56 -05:00 |
Kyle Johnsen
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c0c7ce2f39
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added right prefab
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2022-01-09 16:50:31 -05:00 |
Anton Franzluebbers
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8d24d09ebc
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maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
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2022-01-08 14:59:34 -05:00 |
Anton Franzluebbers
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4d7513f6da
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more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
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2022-01-07 23:23:03 -05:00 |
Anton Franzluebbers
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7e90b6d8cc
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
Anton Franzluebbers
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20607ac1b5
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fixed group messages, fixed some errors with players leaving
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2022-01-07 19:20:21 -05:00 |
Anton Franzluebbers
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c3e3169982
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
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ca96e555b2
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big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
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2022-01-07 02:33:10 -05:00 |
Anton Franzluebbers
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e8b500f478
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more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
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2022-01-06 20:04:05 -05:00 |
Anton Franzluebbers
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440b8e97ca
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some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
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2022-01-06 17:58:20 -05:00 |
Anton Franzluebbers
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1606306134
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maybe fixed ci, made naming convention consistent
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2022-01-06 16:24:36 -05:00 |
Anton Franzluebbers
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480b9cd1ca
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reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
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2022-01-06 16:02:50 -05:00 |