Anton Franzluebbers
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e2453abe71
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NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
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2023-08-11 00:45:21 -04:00 |
Anton Franzluebbers
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206a683bc7
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jitter testing, avoid microphone for webgl build, dashboard ci
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2023-08-05 14:57:46 -04:00 |
Anton Franzluebbers
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50999f5ad1
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
Anton Franzluebbers
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efed5c3d14
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updated samples, autoconnect to server on enable/disable, auto-login option, add bool for players that were already in room when you joined
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2022-07-19 16:31:43 -04:00 |
Anton Franzluebbers
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7e90b6d8cc
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
Kyle Johnsen
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6c6c7c4833
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moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject
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2022-01-04 23:39:57 -05:00 |
Kyle Johnsen
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e33201593b
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
Kyle Johnsen
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bbbfd7afb0
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almost working with dissonance. Strange lag happening now
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2022-01-03 02:13:54 -05:00 |
Kyle Johnsen
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090df30c77
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added unity project and server docs
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2021-12-20 10:31:35 -05:00 |