Commit Graph

11 Commits (87f7a1a1a9290aecee1f04c12d69ed052008b5e6)

Author SHA1 Message Date
Anton Franzluebbers 87f7a1a1a9 added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
Brook Bowers e315a7da78 finally fixed hands locally 2022-01-20 14:08:07 -05:00
Brook Bowers 22e4888c93 small refinements 2022-01-17 10:21:22 -05:00
Brook Bowers b03ae69231 Rudimentary VR implementation: head/hand position tracked and quest
transmits voice.

Known issues:
- Quest probably can't hear others.
- Hand bone rotations seemingly not being transmitted.
2022-01-13 10:38:37 -05:00
Brook Bowers 46bfe0ca28 remove OVRHand from network prefab and think about removing OVRSkeleton 2022-01-12 19:24:14 -05:00
Brook Bowers 846abf70f0 initial commit of networked hand tracking 2022-01-12 18:51:28 -05:00
Kyle Johnsen 8cf0000725 fixed issue where prefab is the same id as dissonance prefab 2022-01-09 19:18:56 -05:00
Kyle Johnsen c0c7ce2f39 added right prefab 2022-01-09 16:50:31 -05:00
Anton Franzluebbers 8d24d09ebc maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room 2022-01-08 14:59:34 -05:00
Anton Franzluebbers 4d7513f6da more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager 2022-01-07 23:23:03 -05:00
Anton Franzluebbers 7e90b6d8cc removed dissonance integration 2022-01-07 19:54:58 -05:00