Brook Bowers
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b03ae69231
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Rudimentary VR implementation: head/hand position tracked and quest
transmits voice.
Known issues:
- Quest probably can't hear others.
- Hand bone rotations seemingly not being transmitted.
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2022-01-13 10:38:37 -05:00 |
Brook Bowers
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46bfe0ca28
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remove OVRHand from network prefab and think about removing OVRSkeleton
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2022-01-12 19:24:14 -05:00 |
Brook Bowers
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846abf70f0
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
Anton Franzluebbers
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c3e3169982
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Kyle Johnsen
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6c6c7c4833
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moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject
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2022-01-04 23:39:57 -05:00 |
Kyle Johnsen
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c701bf4ed5
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moved to dissonance
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2022-01-03 01:37:33 -05:00 |
Kyle Johnsen
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62c9f07578
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added speech to demo
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2021-12-23 09:14:32 -05:00 |
Kyle Johnsen
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b5ab2afc7d
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working position updates in unity
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2021-12-21 15:13:02 -05:00 |
Kyle Johnsen
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090df30c77
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added unity project and server docs
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2021-12-20 10:31:35 -05:00 |