Kyle Johnsen
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e94ee146e5
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Mostly working, except for dissonance speech
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2022-01-19 00:30:37 -05:00 |
Kyle Johnsen
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d983b34817
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progress updating binary manager
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2022-01-18 19:02:07 -05:00 |
Kyle Johnsen
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f48efad8d0
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test binary server with sending tcp messages
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2022-01-18 02:11:16 -05:00 |
Kyle Johnsen
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acf99582df
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make small string sends
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2022-01-17 22:32:06 -05:00 |
Kyle Johnsen
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013b8ccbda
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added binary server tester
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2022-01-17 18:18:23 -05:00 |
Anton Franzluebbers
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de26857357
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fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button
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2022-01-13 01:10:53 -05:00 |
Anton Franzluebbers
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f429bfdcf3
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added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
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2022-01-11 22:42:57 -05:00 |
Kyle Johnsen
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8cf0000725
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fixed issue where prefab is the same id as dissonance prefab
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2022-01-09 19:18:56 -05:00 |
Kyle Johnsen
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c0c7ce2f39
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added right prefab
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2022-01-09 16:50:31 -05:00 |
Anton Franzluebbers
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1cee82e5c5
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removed dissonance Asset
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2022-01-08 15:06:04 -05:00 |
Anton Franzluebbers
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8d24d09ebc
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maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
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2022-01-08 14:59:34 -05:00 |
Anton Franzluebbers
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4d7513f6da
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more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
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2022-01-07 23:23:03 -05:00 |
Anton Franzluebbers
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7e90b6d8cc
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
Anton Franzluebbers
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20607ac1b5
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fixed group messages, fixed some errors with players leaving
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2022-01-07 19:20:21 -05:00 |
Anton Franzluebbers
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c3e3169982
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
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ca96e555b2
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big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
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2022-01-07 02:33:10 -05:00 |
Anton Franzluebbers
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e8b500f478
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more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
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2022-01-06 20:04:05 -05:00 |
Anton Franzluebbers
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440b8e97ca
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some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
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2022-01-06 17:58:20 -05:00 |
Anton Franzluebbers
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1606306134
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maybe fixed ci, made naming convention consistent
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2022-01-06 16:24:36 -05:00 |
Anton Franzluebbers
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480b9cd1ca
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reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
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2022-01-06 16:02:50 -05:00 |
Kyle Johnsen
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18746b43d8
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removed debug message
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2022-01-05 17:41:58 -05:00 |
Kyle Johnsen
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c4663e57c4
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trying again
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2022-01-05 14:35:12 -05:00 |
Kyle Johnsen
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739bc1d9d8
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fixed issue
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2022-01-05 14:28:18 -05:00 |
Kyle Johnsen
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92f3864855
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back to reliable for voice
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2022-01-05 14:18:39 -05:00 |
Kyle Johnsen
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4bebb9e779
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UDP messages working
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2022-01-05 14:08:03 -05:00 |
Kyle Johnsen
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5d573f6f8d
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changed to medium frame size
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2022-01-05 01:31:55 -05:00 |
Kyle Johnsen
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be8888cf31
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added microphone selection box
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2022-01-05 00:27:05 -05:00 |
Kyle Johnsen
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20fcf118bd
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added example of how to do audio groups/message groups
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2022-01-05 00:20:54 -05:00 |
Kyle Johnsen
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6c6c7c4833
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moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject
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2022-01-04 23:39:57 -05:00 |
Kyle Johnsen
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57310f180c
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send message to remove deleted scene objects when a new player loads
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2022-01-04 19:04:16 -05:00 |
Kyle Johnsen
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001e89509f
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made sending messages lower level
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2022-01-04 17:39:13 -05:00 |
Kyle Johnsen
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34732b43f6
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more docs
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2022-01-04 14:24:48 -05:00 |
Kyle Johnsen
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d18ddf1dba
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added message group, and bad example of using them for voice comms
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2022-01-04 12:48:20 -05:00 |
Kyle Johnsen
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51538416e6
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reorganized project a bit, and added short todo in server_basics
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2022-01-04 00:27:56 -05:00 |
Kyle Johnsen
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c15c7abf1d
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fixed bug when master server leaves, ownership wasn't be transferred properly
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2022-01-04 00:16:43 -05:00 |
Kyle Johnsen
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775bc52e3e
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added quick test of taking ownership and deleting. Both work well
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2022-01-03 23:45:10 -05:00 |
Kyle Johnsen
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1a57cd3879
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instantiation working nicely, including when objects join later
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2022-01-03 23:36:11 -05:00 |
Kyle Johnsen
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0167ca3003
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better concept for the player now that is more generic
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2022-01-03 17:16:25 -05:00 |
Kyle Johnsen
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a967795b58
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new server that handles master clients; new client that handles additional objects in scene, with some progress towards instantiation and deleting
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2022-01-03 15:58:58 -05:00 |
Kyle Johnsen
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e33201593b
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
Kyle Johnsen
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6ac6bb3fc8
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dissonance works properly now. Fixed list audio id to reset properly
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2022-01-03 08:29:50 -05:00 |
Kyle Johnsen
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bbbfd7afb0
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almost working with dissonance. Strange lag happening now
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2022-01-03 02:13:54 -05:00 |
Kyle Johnsen
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d8ae888fb3
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don't send speech to yourself
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2022-01-03 01:43:24 -05:00 |
Kyle Johnsen
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c701bf4ed5
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moved to dissonance
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2022-01-03 01:37:33 -05:00 |
Kyle Johnsen
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61c7469cb2
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now open source with dfvoice removed, and concentus added
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2021-12-31 15:27:28 -05:00 |
Kyle Johnsen
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4f29376791
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fixed audio streaming
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2021-12-23 09:35:48 -05:00 |
Kyle Johnsen
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62c9f07578
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added speech to demo
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2021-12-23 09:14:32 -05:00 |
Kyle Johnsen
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b5ab2afc7d
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working position updates in unity
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2021-12-21 15:13:02 -05:00 |
Kyle Johnsen
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090df30c77
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added unity project and server docs
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2021-12-20 10:31:35 -05:00 |