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NetworkGUI.cs
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
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NetworkGUI.cs.meta
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
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NetworkManager.cs
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better concept for the player now that is more generic
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2022-01-03 17:16:25 -05:00 |
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NetworkManager.cs.meta
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
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NetworkPlayer.cs
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instantiation working nicely, including when objects join later
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2022-01-03 23:36:11 -05:00 |
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NetworkPlayer.cs.meta
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
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PlayerController.cs
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instantiation working nicely, including when objects join later
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2022-01-03 23:36:11 -05:00 |
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PlayerController.cs.meta
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instantiation working nicely, including when objects join later
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2022-01-03 23:36:11 -05:00 |
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PlayerPrefab.prefab
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instantiation working nicely, including when objects join later
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2022-01-03 23:36:11 -05:00 |
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PlayerPrefab.prefab.meta
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
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VelAudioMixer.mixer
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
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VelAudioMixer.mixer.meta
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
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VelCommsNetwork.cs
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new server that handles master clients; new client that handles additional objects in scene, with some progress towards instantiation and deleting
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2022-01-03 15:58:58 -05:00 |
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VelCommsNetwork.cs.meta
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |