VelNet-Unity/TestVelGameServer/Assets/Samples/VelNet/1.0.4/Example
Anton Franzluebbers 438bd19300 merge commit
Hand rotations seem to be communicated, but not being applied properly

moderate braindeadly- hands work over network

prefab tweaks
2022-01-20 14:10:13 -05:00
..
MouseDragger.cs added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
MouseDragger.cs.meta added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
NetworkGUI.cs merge commit 2022-01-20 14:10:13 -05:00
NetworkGUI.cs.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
PlayerController.cs added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
PlayerController.cs.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
PlayerMan.cs initial commit of networked hand tracking 2022-01-12 18:51:28 -05:00
PlayerMan.cs.meta initial commit of networked hand tracking 2022-01-12 18:51:28 -05:00
PlayerPrefab.prefab added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
PlayerPrefab.prefab.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
SyncedTextbox.cs merge commit 2022-01-20 14:10:13 -05:00
SyncedTextbox.cs.meta merge commit 2022-01-20 14:10:13 -05:00
TestNetworkedGameObject.prefab removed dissonance integration 2022-01-07 19:54:58 -05:00
TestNetworkedGameObject.prefab.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
VRPlayerPrefab.prefab merge commit 2022-01-20 14:10:13 -05:00
VRPlayerPrefab.prefab.meta initial commit of networked hand tracking 2022-01-12 18:51:28 -05:00
VelNetMan.cs merge commit 2022-01-20 14:10:13 -05:00
VelNetMan.cs.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
VelNetSyncHand.cs merge commit 2022-01-20 14:10:13 -05:00
VelNetSyncHand.cs.meta initial commit of networked hand tracking 2022-01-12 18:51:28 -05:00
test.unity merge commit 2022-01-20 14:10:13 -05:00
test.unity.meta removed dissonance integration 2022-01-07 19:54:58 -05:00
testquest.unity finally fixed hands locally 2022-01-20 14:08:07 -05:00
testquest.unity.meta initial commit of networked hand tracking 2022-01-12 18:51:28 -05:00