VelNet-Unity/TestVelGameServer/Packages/VelNetUnity/Runtime/Util
Anton Franzluebbers 438bd19300 merge commit
Hand rotations seem to be communicated, but not being applied properly

moderate braindeadly- hands work over network

prefab tweaks
2022-01-20 14:10:13 -05:00
..
BinaryWriterExtensions.cs idk even stuff 2022-01-07 15:57:09 -05:00
BinaryWriterExtensions.cs.meta some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions 2022-01-06 17:58:20 -05:00
NetworkSerializedObject.cs merge commit 2022-01-20 14:10:13 -05:00
NetworkSerializedObject.cs.meta fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00
NetworkSerializedObjectStream.cs merge commit 2022-01-20 14:10:13 -05:00
NetworkSerializedObjectStream.cs.meta merge commit 2022-01-20 14:10:13 -05:00
SyncTransform.cs added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-20 14:08:19 -05:00
SyncTransform.cs.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00