40 lines
816 B
C#
40 lines
816 B
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace VelNet
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{
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public abstract class NetworkSerializedObject : NetworkComponent
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{
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[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
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public float serializationRateHz = 30;
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protected virtual void Awake()
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{
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StartCoroutine(SendMessageUpdate());
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}
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private IEnumerator SendMessageUpdate()
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{
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while (true)
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{
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if (IsMine)
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{
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SendBytes(SendState());
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}
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yield return new WaitForSeconds(1f / serializationRateHz);
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}
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// ReSharper disable once IteratorNeverReturns
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}
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public override void ReceiveBytes(byte[] message)
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{
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ReceiveState(message);
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}
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protected abstract byte[] SendState();
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protected abstract void ReceiveState(byte[] message);
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}
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} |