VelNet-Unity/TestVelGameServer/Assets/DFVoice/Scripts/Components/TestLocalVoiceController.cs

26 lines
477 B
C#

/* Copyright (C) 2014 DaikonForge */
namespace DaikonForge.VoIP
{
using UnityEngine;
public class TestLocalVoiceController : VoiceControllerBase
{
public float PacketLoss = 0.1f;
protected override void OnAudioDataEncoded( VoicePacketWrapper encodedFrame )
{
if( Random.Range( 0f, 1f ) <= PacketLoss )
{
return;
}
ReceiveAudioData( encodedFrame );
}
public override bool IsLocal
{
get { return true; }
}
}
}