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758d5836d3
VelNet-Unity
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TestVelGameServer
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UndoTesting
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Anton Franzluebbers
e2453abe71
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00
..
UndoTesting.unity
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00
UndoTesting.unity.meta
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00
UndoableObjectTest.cs
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00
UndoableObjectTest.cs.meta
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00