VelNet-Unity/TestVelGameServer/Assets/VelGameServer
Kyle Johnsen 775bc52e3e added quick test of taking ownership and deleting. Both work well 2022-01-03 23:45:10 -05:00
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NetworkGUI.cs positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
NetworkGUI.cs.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
NetworkManager.cs better concept for the player now that is more generic 2022-01-03 17:16:25 -05:00
NetworkManager.cs.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
NetworkPlayer.cs instantiation working nicely, including when objects join later 2022-01-03 23:36:11 -05:00
NetworkPlayer.cs.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
PlayerController.cs added quick test of taking ownership and deleting. Both work well 2022-01-03 23:45:10 -05:00
PlayerController.cs.meta instantiation working nicely, including when objects join later 2022-01-03 23:36:11 -05:00
PlayerPrefab.prefab instantiation working nicely, including when objects join later 2022-01-03 23:36:11 -05:00
PlayerPrefab.prefab.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
VelAudioMixer.mixer positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
VelAudioMixer.mixer.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
VelCommsNetwork.cs new server that handles master clients; new client that handles additional objects in scene, with some progress towards instantiation and deleting 2022-01-03 15:58:58 -05:00
VelCommsNetwork.cs.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00