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NetworkGUI.cs
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more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
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2022-01-07 23:23:03 -05:00 |
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NetworkGUI.cs.meta
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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PlayerController.cs
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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PlayerController.cs.meta
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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PlayerMan.cs
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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PlayerMan.cs.meta
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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PlayerPrefab.prefab
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maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
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2022-01-08 14:59:34 -05:00 |
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PlayerPrefab.prefab.meta
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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TestNetworkedGameObject.prefab
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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TestNetworkedGameObject.prefab.meta
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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VRPlayerPrefab.prefab
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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VRPlayerPrefab.prefab.meta
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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VelNetMan.cs
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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VelNetMan.cs.meta
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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VelNetSyncHand.cs
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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VelNetSyncHand.cs.meta
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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test.unity
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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test.unity.meta
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
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testquest.unity
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
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testquest.unity.meta
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |