VelNet-Unity/TestVelGameServer/Assets/VelGameServer
Kyle Johnsen 92f3864855 back to reliable for voice 2022-01-05 14:18:39 -05:00
..
DissonanceIntegration moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
Example back to reliable for voice 2022-01-05 14:18:39 -05:00
Util moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
DissonanceIntegration.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
Example.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
NetworkManager.cs UDP messages working 2022-01-05 14:08:03 -05:00
NetworkManager.cs.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
NetworkObject.cs send message to remove deleted scene objects when a new player loads 2022-01-04 19:04:16 -05:00
NetworkObject.cs.meta reorganized project a bit, and added short todo in server_basics 2022-01-04 00:27:56 -05:00
NetworkPlayer.cs UDP messages working 2022-01-05 14:08:03 -05:00
NetworkPlayer.cs.meta positional audio (no non positional yet) and leaving and joining 2022-01-03 10:12:15 -05:00
Util.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00