VelNet-Unity/TestVelGameServer/Assets/VelGameServer/Example
Kyle Johnsen 92f3864855 back to reliable for voice 2022-01-05 14:18:39 -05:00
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NetworkGUI.cs added microphone selection box 2022-01-05 00:27:05 -05:00
NetworkGUI.cs.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
PlayerController.cs back to reliable for voice 2022-01-05 14:18:39 -05:00
PlayerController.cs.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
PlayerPrefab.prefab moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
PlayerPrefab.prefab.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
TestNetworkedGameObject.prefab moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
TestNetworkedGameObject.prefab.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
test.unity UDP messages working 2022-01-05 14:08:03 -05:00
test.unity.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00