VelNet-Unity/TestVelGameServer/Assets
Anton Franzluebbers e2453abe71 NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time 2023-08-11 00:45:21 -04:00
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JitterTesting jitter testing, avoid microphone for webgl build, dashboard ci 2023-08-05 14:57:46 -04:00
TextMesh Pro jitter testing, avoid microphone for webgl build, dashboard ci 2023-08-05 14:57:46 -04:00
UndoTesting NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time 2023-08-11 00:45:21 -04:00
.dontdelete added takeownership editor button, improved samples, add IPackState interface to serialization scripts 2023-08-03 13:07:40 -04:00
JitterTesting.meta jitter testing, avoid microphone for webgl build, dashboard ci 2023-08-05 14:57:46 -04:00
TextMesh Pro.meta jitter testing, avoid microphone for webgl build, dashboard ci 2023-08-05 14:57:46 -04:00
UndoTesting.meta NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time 2023-08-11 00:45:21 -04:00