VelNet-Unity/TestVelGameServer/Assets/VelGameServer/Example
Kyle Johnsen 739bc1d9d8 fixed issue 2022-01-05 14:28:18 -05:00
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NetworkGUI.cs added microphone selection box 2022-01-05 00:27:05 -05:00
NetworkGUI.cs.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
PlayerController.cs fixed issue 2022-01-05 14:28:18 -05:00
PlayerController.cs.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
PlayerPrefab.prefab moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
PlayerPrefab.prefab.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
TestNetworkedGameObject.prefab moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
TestNetworkedGameObject.prefab.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00
test.unity fixed issue 2022-01-05 14:28:18 -05:00
test.unity.meta moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject 2022-01-04 23:39:57 -05:00