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fc3c866f1a
VelNet-Unity
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TestVelGameServer
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Anton Franzluebbers
e2453abe71
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00
..
JitterTesting
jitter testing, avoid microphone for webgl build, dashboard ci
2023-08-05 14:57:46 -04:00
TextMesh Pro
jitter testing, avoid microphone for webgl build, dashboard ci
2023-08-05 14:57:46 -04:00
UndoTesting
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00
.dontdelete
added takeownership editor button, improved samples, add IPackState interface to serialization scripts
2023-08-03 13:07:40 -04:00
JitterTesting.meta
jitter testing, avoid microphone for webgl build, dashboard ci
2023-08-05 14:57:46 -04:00
TextMesh Pro.meta
jitter testing, avoid microphone for webgl build, dashboard ci
2023-08-05 14:57:46 -04:00
UndoTesting.meta
NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
2023-08-11 00:45:21 -04:00