Anton Franzluebbers
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438bd19300
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merge commit
Hand rotations seem to be communicated, but not being applied properly
moderate braindeadly- hands work over network
prefab tweaks
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2022-01-20 14:10:13 -05:00 |
Anton Franzluebbers
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87f7a1a1a9
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added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
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2022-01-20 14:08:19 -05:00 |
Brook Bowers
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e315a7da78
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finally fixed hands locally
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2022-01-20 14:08:07 -05:00 |
Brook Bowers
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22e4888c93
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small refinements
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2022-01-17 10:21:22 -05:00 |
Brook Bowers
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b03ae69231
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Rudimentary VR implementation: head/hand position tracked and quest
transmits voice.
Known issues:
- Quest probably can't hear others.
- Hand bone rotations seemingly not being transmitted.
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2022-01-13 10:38:37 -05:00 |
Brook Bowers
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46bfe0ca28
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remove OVRHand from network prefab and think about removing OVRSkeleton
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2022-01-12 19:24:14 -05:00 |
Brook Bowers
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846abf70f0
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initial commit of networked hand tracking
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2022-01-12 18:51:28 -05:00 |
Kyle Johnsen
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8cf0000725
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fixed issue where prefab is the same id as dissonance prefab
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2022-01-09 19:18:56 -05:00 |
Kyle Johnsen
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c0c7ce2f39
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added right prefab
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2022-01-09 16:50:31 -05:00 |
Anton Franzluebbers
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1cee82e5c5
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removed dissonance Asset
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2022-01-08 15:06:04 -05:00 |
Anton Franzluebbers
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8d24d09ebc
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maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
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2022-01-08 14:59:34 -05:00 |
Anton Franzluebbers
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4d7513f6da
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more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
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2022-01-07 23:23:03 -05:00 |
Anton Franzluebbers
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7e90b6d8cc
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
Anton Franzluebbers
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20607ac1b5
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fixed group messages, fixed some errors with players leaving
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2022-01-07 19:20:21 -05:00 |
Anton Franzluebbers
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c3e3169982
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
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ca96e555b2
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big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
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2022-01-07 02:33:10 -05:00 |
Anton Franzluebbers
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e8b500f478
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more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
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2022-01-06 20:04:05 -05:00 |
Anton Franzluebbers
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440b8e97ca
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some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
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2022-01-06 17:58:20 -05:00 |
Anton Franzluebbers
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1606306134
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maybe fixed ci, made naming convention consistent
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2022-01-06 16:24:36 -05:00 |
Anton Franzluebbers
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480b9cd1ca
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reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
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2022-01-06 16:02:50 -05:00 |
Kyle Johnsen
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18746b43d8
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removed debug message
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2022-01-05 17:41:58 -05:00 |
Kyle Johnsen
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c4663e57c4
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trying again
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2022-01-05 14:35:12 -05:00 |
Kyle Johnsen
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739bc1d9d8
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fixed issue
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2022-01-05 14:28:18 -05:00 |
Kyle Johnsen
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92f3864855
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back to reliable for voice
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2022-01-05 14:18:39 -05:00 |
Kyle Johnsen
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4bebb9e779
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UDP messages working
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2022-01-05 14:08:03 -05:00 |
Kyle Johnsen
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5d573f6f8d
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changed to medium frame size
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2022-01-05 01:31:55 -05:00 |
Kyle Johnsen
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be8888cf31
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added microphone selection box
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2022-01-05 00:27:05 -05:00 |
Kyle Johnsen
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20fcf118bd
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added example of how to do audio groups/message groups
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2022-01-05 00:20:54 -05:00 |
Kyle Johnsen
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6c6c7c4833
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moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject
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2022-01-04 23:39:57 -05:00 |
Kyle Johnsen
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57310f180c
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send message to remove deleted scene objects when a new player loads
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2022-01-04 19:04:16 -05:00 |
Kyle Johnsen
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001e89509f
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made sending messages lower level
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2022-01-04 17:39:13 -05:00 |
Kyle Johnsen
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34732b43f6
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more docs
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2022-01-04 14:24:48 -05:00 |
Kyle Johnsen
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d18ddf1dba
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added message group, and bad example of using them for voice comms
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2022-01-04 12:48:20 -05:00 |
Kyle Johnsen
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51538416e6
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reorganized project a bit, and added short todo in server_basics
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2022-01-04 00:27:56 -05:00 |
Kyle Johnsen
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c15c7abf1d
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fixed bug when master server leaves, ownership wasn't be transferred properly
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2022-01-04 00:16:43 -05:00 |
Kyle Johnsen
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775bc52e3e
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added quick test of taking ownership and deleting. Both work well
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2022-01-03 23:45:10 -05:00 |
Kyle Johnsen
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1a57cd3879
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instantiation working nicely, including when objects join later
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2022-01-03 23:36:11 -05:00 |
Kyle Johnsen
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0167ca3003
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better concept for the player now that is more generic
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2022-01-03 17:16:25 -05:00 |
Kyle Johnsen
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a967795b58
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new server that handles master clients; new client that handles additional objects in scene, with some progress towards instantiation and deleting
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2022-01-03 15:58:58 -05:00 |
Kyle Johnsen
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e33201593b
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positional audio (no non positional yet) and leaving and joining
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2022-01-03 10:12:15 -05:00 |
Kyle Johnsen
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6ac6bb3fc8
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dissonance works properly now. Fixed list audio id to reset properly
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2022-01-03 08:29:50 -05:00 |
Kyle Johnsen
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bbbfd7afb0
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almost working with dissonance. Strange lag happening now
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2022-01-03 02:13:54 -05:00 |
Kyle Johnsen
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d8ae888fb3
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don't send speech to yourself
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2022-01-03 01:43:24 -05:00 |
Kyle Johnsen
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c701bf4ed5
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moved to dissonance
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2022-01-03 01:37:33 -05:00 |
Kyle Johnsen
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61c7469cb2
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now open source with dfvoice removed, and concentus added
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2021-12-31 15:27:28 -05:00 |
Kyle Johnsen
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4f29376791
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fixed audio streaming
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2021-12-23 09:35:48 -05:00 |
Kyle Johnsen
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62c9f07578
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added speech to demo
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2021-12-23 09:14:32 -05:00 |
Kyle Johnsen
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b5ab2afc7d
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working position updates in unity
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2021-12-21 15:13:02 -05:00 |
Kyle Johnsen
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090df30c77
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added unity project and server docs
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2021-12-20 10:31:35 -05:00 |