796037e74fadded syncrigidbody, added more binary extensions, fiexed some errors with scene changes, added a scene network id that is automatically generated and tested for uniqueness in the editor
Anton Franzluebbers
2022-01-20 23:35:28 -0500
b274891a39added syncrigidbody, added more binary extensions, fiexed some errors with scene changes, added a scene network id that is automatically generated and tested for uniqueness in the editor
Anton Franzluebbers
2022-01-20 23:35:28 -0500
438bd19300merge commit
Anton Franzluebbers
2022-01-13 01:09:33 -0500
87f7a1a1a9added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
Anton Franzluebbers
2022-01-11 22:42:57 -0500
b03ae69231Rudimentary VR implementation: head/hand position tracked and quest transmits voice.
Brook Bowers
2022-01-13 10:38:37 -0500
3fc3d82c52fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button
Anton Franzluebbers
2022-01-13 01:09:33 -0500
de26857357fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button
Anton Franzluebbers
2022-01-13 01:09:33 -0500
46bfe0ca28remove OVRHand from network prefab and think about removing OVRSkeleton
Brook Bowers
2022-01-12 19:24:14 -0500
846abf70f0initial commit of networked hand tracking
Brook Bowers
2022-01-12 18:51:28 -0500
7e2fbbe6c6added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
Anton Franzluebbers
2022-01-11 22:42:57 -0500
f429bfdcf3added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
Anton Franzluebbers
2022-01-11 22:42:57 -0500
8cf0000725fixed issue where prefab is the same id as dissonance prefab
Kyle Johnsen
2022-01-09 19:18:56 -0500
c0c7ce2f39added right prefab
Kyle Johnsen
2022-01-09 16:50:31 -0500
1cee82e5c5removed dissonance Asset
Anton Franzluebbers
2022-01-08 15:06:04 -0500
0c0f4af669maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
Anton Franzluebbers
2022-01-08 14:59:34 -0500
8d24d09ebcmaintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
Anton Franzluebbers
2022-01-08 14:59:34 -0500
1b5be601edmore action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
Anton Franzluebbers
2022-01-07 23:23:03 -0500
4d7513f6damore action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
Anton Franzluebbers
2022-01-07 23:23:03 -0500
96e3e762ebremoved dissonance integration
Anton Franzluebbers
2022-01-07 19:54:58 -0500
7e90b6d8ccremoved dissonance integration
Anton Franzluebbers
2022-01-07 19:54:58 -0500
260cd891dbfixed group messages, fixed some errors with players leaving
Anton Franzluebbers
2022-01-07 19:20:21 -0500
20607ac1b5fixed group messages, fixed some errors with players leaving
Anton Franzluebbers
2022-01-07 19:20:21 -0500
21859b6349idk even stuff
Anton Franzluebbers
2022-01-07 15:57:09 -0500
c3e3169982idk even stuff
Anton Franzluebbers
2022-01-07 15:57:09 -0500
70dcf597c4big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
Anton Franzluebbers
2022-01-07 02:33:10 -0500
ca96e555b2big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
Anton Franzluebbers
2022-01-07 02:33:10 -0500
37d818b5e2more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
Anton Franzluebbers
2022-01-06 20:04:05 -0500
e8b500f478more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
Anton Franzluebbers
2022-01-06 20:04:05 -0500
8861888adesome more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
Anton Franzluebbers
2022-01-06 17:58:20 -0500
440b8e97casome more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
Anton Franzluebbers
2022-01-06 17:58:20 -0500
55b405c5b8maybe fixed ci, made naming convention consistent
Anton Franzluebbers
2022-01-06 16:24:36 -0500
1606306134maybe fixed ci, made naming convention consistent
Anton Franzluebbers
2022-01-06 16:24:36 -0500
887d310053reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
Anton Franzluebbers
2022-01-06 16:02:50 -0500
480b9cd1careorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
Anton Franzluebbers
2022-01-06 16:02:50 -0500
20fcf118bdadded example of how to do audio groups/message groups
Kyle Johnsen
2022-01-05 00:20:54 -0500
6c6c7c4833moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject
Kyle Johnsen
2022-01-04 23:39:57 -0500
1830235130removed server code (transferred to velnetserver repo)
Kyle Johnsen
2022-01-04 19:54:23 -0500
57310f180csend message to remove deleted scene objects when a new player loads
Kyle Johnsen
2022-01-04 19:04:16 -0500
d18ddf1dbaadded message group, and bad example of using them for voice comms
Kyle Johnsen
2022-01-04 12:48:20 -0500
51538416e6reorganized project a bit, and added short todo in server_basics
Kyle Johnsen
2022-01-04 00:27:56 -0500
c15c7abf1dfixed bug when master server leaves, ownership wasn't be transferred properly
Kyle Johnsen
2022-01-04 00:16:43 -0500
775bc52e3eadded quick test of taking ownership and deleting. Both work well
Kyle Johnsen
2022-01-03 23:45:10 -0500
1a57cd3879instantiation working nicely, including when objects join later
Kyle Johnsen
2022-01-03 23:36:11 -0500
0167ca3003better concept for the player now that is more generic
Kyle Johnsen
2022-01-03 17:16:25 -0500
a967795b58new server that handles master clients; new client that handles additional objects in scene, with some progress towards instantiation and deleting
Kyle Johnsen
2022-01-03 15:58:58 -0500
e33201593bpositional audio (no non positional yet) and leaving and joining
Kyle Johnsen
2022-01-03 10:12:15 -0500
6ac6bb3fc8dissonance works properly now. Fixed list audio id to reset properly
Kyle Johnsen
2022-01-03 08:29:50 -0500
bbbfd7afb0almost working with dissonance. Strange lag happening now
Kyle Johnsen
2022-01-03 02:13:54 -0500
d8ae888fb3don't send speech to yourself
Kyle Johnsen
2022-01-03 01:43:24 -0500
c701bf4ed5moved to dissonance
Kyle Johnsen
2022-01-03 01:37:33 -0500
61c7469cb2now open source with dfvoice removed, and concentus added
Kyle Johnsen
2021-12-31 15:27:28 -0500