VelNet-Unity/TestVelGameServer
Anton Franzluebbers e2453abe71 NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time 2023-08-11 00:45:21 -04:00
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Assets NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time 2023-08-11 00:45:21 -04:00
Packages NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time 2023-08-11 00:45:21 -04:00
ProjectSettings NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time 2023-08-11 00:45:21 -04:00
.gitignore removed dissonance Asset 2022-01-08 15:06:04 -05:00
.vsconfig added unity project and server docs 2021-12-20 10:31:35 -05:00
logoutput.csv now open source with dfvoice removed, and concentus added 2021-12-31 15:27:28 -05:00