| .. |
|
MouseDragger.cs
|
added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
|
2022-01-20 14:08:19 -05:00 |
|
MouseDragger.cs.meta
|
added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
|
2022-01-20 14:08:19 -05:00 |
|
NetworkGUI.cs
|
more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
|
2022-01-07 23:23:03 -05:00 |
|
NetworkGUI.cs.meta
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
|
PlayerController.cs
|
added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
|
2022-01-20 14:08:19 -05:00 |
|
PlayerController.cs.meta
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
|
PlayerMan.cs
|
initial commit of networked hand tracking
|
2022-01-12 18:51:28 -05:00 |
|
PlayerMan.cs.meta
|
initial commit of networked hand tracking
|
2022-01-12 18:51:28 -05:00 |
|
PlayerPrefab.prefab
|
added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
|
2022-01-20 14:08:19 -05:00 |
|
PlayerPrefab.prefab.meta
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
|
TestNetworkedGameObject.prefab
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
|
TestNetworkedGameObject.prefab.meta
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
|
VRPlayerPrefab.prefab
|
small refinements
|
2022-01-17 10:21:22 -05:00 |
|
VRPlayerPrefab.prefab.meta
|
initial commit of networked hand tracking
|
2022-01-12 18:51:28 -05:00 |
|
VelNetMan.cs
|
initial commit of networked hand tracking
|
2022-01-12 18:51:28 -05:00 |
|
VelNetMan.cs.meta
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
|
VelNetSyncHand.cs
|
finally fixed hands locally
|
2022-01-20 14:08:07 -05:00 |
|
VelNetSyncHand.cs.meta
|
initial commit of networked hand tracking
|
2022-01-12 18:51:28 -05:00 |
|
test.unity
|
added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
|
2022-01-20 14:08:19 -05:00 |
|
test.unity.meta
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
|
testquest.unity
|
finally fixed hands locally
|
2022-01-20 14:08:07 -05:00 |
|
testquest.unity.meta
|
initial commit of networked hand tracking
|
2022-01-12 18:51:28 -05:00 |